Older characters get more Abilty and Specialization points but cannot invest as highly in anything (peaking at adult). ![]() This has an impact on your character's abilities - age directly determins your starting ability and specialization points to spend and how many Destiny points you have. The first and arguably most important part is deciding your character's age. Most of these things have no mechanical value but are essential for roleplaying. The first thing to do is come up with a basic concept for your character. Hector Halfear, master-at-arms of House Minos Ana, a cousin of the main line of House Minos. Lady Varlenna (Dornish House) - Lady of House Minos. Dardalion Snow, a bastard of Lord Minos If you're cool for making links feel free to add their name and position in the House Minos 'Family and Household' section. When you've got a character done - or even a concept ready - please create a page for him/her. As long as you've got a good reason to play a woman (or a man) who lives outside of expected Westerosi gender norms - and are prepared to RP the challenges such people might face - then go ahead. Though sexism definitely exists in Westeros, I don't want to force anyone to be bored playing a female character. Foreigners travel to the North rarely, and the small size of House Minos means it attracts few visitors, if you can justify your character create someone as foreign as you like. ![]() If you want to play a knight, then, there should be a good reason he is of the Seven in the North. Similarly, if you want to play a character with ulterior motives, secrets or a relationship with other characters, give me a yell but you should be cool.Ī few notes - as we House Minos is of the North, few annointed knights exist, as becoming a knight requires pledging before the Seven, whom the people of the North generally don't worship. If you're interested in playing a member of another house - say, a fosterling, ward or quire - you should give me a yell, but it should be fine. As long as you can somehow have a reason to travel with the members of House Minos and aid that house. Though this limits your choices somewhat, don't feel too constrained. Several characters and 'positions' are already filled by people who have played before. You can create any character who is somehow assosciated with the house - this could range from the heir to the house to the master of arms to a smallfolk rogue friends with the Lord's bastard to a sellsword who aids the house. Ice and Fire Roleplaying follows the story of one house and its attendants. As such many types of characters are possible, and playing what you want to play should take precedance over playing a 'useful' character. The system includes tangible rules for age, social status and family importance. The Chronicle system includes rules for combat via swords, bows and other weapons, social combat called intrigues and rules for mass strategic combat. Cage has beaten the Difficulty by 7, which is two degrees of success. ![]() The DM (for this scenario, Vin Diesel) has determined the Difficulty is 12, and so Mr. He then drops two dice (his Speciality dice), the lowest ones, a 2 and 1, for a total of 19. He rolls six dice initially, getting a 6, 5, 4, 4, 2, 1. He has four dice in Marksmanship (the skill used for using ranged weapons) and two Speciality Dice in Bows (+2B). If you match a test's difficulty or beat it by four or less, you have one degree of success if you beat it by between five and nine two degrees, ten to fourteen is three degrees, fifteen or more is four degrees.įor example, Nicolas Cage is shooting a bow at a stationary target. Depending on your result you may be more or less successful in that action, called Degrees of Success. That number is your result, which I (the DM) compare to a Difficulty which I have chosen. Then, after rolling, you drop a number of dice equal to your Speciality Dice number and add the remaining dice together. One rolls a number of dice equal to your Speciality Dice score in addition to your ability dice. Additionally one has Specialty Dice (abbreviated as +XB, where X is the number of Speicality dice one has, such as +1B). When rolling to do an action, one rolls a number of d6s (six-sided dice) equal to one's ability score, typically from one to seven. Characters are defined by their Abilities and Specialties, which represent what thet are good at, basically. A Song of Ice and Fire Roleplaying uses the Chronicle system.
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